It is a game ultimately limited by a lack of imagination where a neat time-manipulation idea is handcuffed to a by-the-numbers first-person shooter. Absolute Games. Singularity feels almost like 's Wolfenstein: the same dull corridors, anemic shootouts with simple-minded AI, and feeble attempts at creating dramatic tension.
User Reviews. Write a Review. Positive: 52 out of Mixed: 24 out of Negative: 11 out of This is a Doom 3 inspired game, with a strong dose of Bioshock, and a brush of Half Life 2. I love this game for the gunfights, over-the-top This is a Doom 3 inspired game, with a strong dose of Bioshock, and a brush of Half Life 2. I love this game for the gunfights, over-the-top powers, and to a moderate extent, the characters and story, but design flaws are aplenty. Here's my biggest gripe, this game was very obviously made for the consoles and their low-end hardware, not only are the stock graphics outdated and unimpressive, there are no video options to kick the graphics up, and this game only runs on stereo, anything more 4.
The port over for controls are unintuitive as well. However considering all the significant downsides, it's still a moderately decent shooter, and quite frankly Activision, you guys got no right to be disappointed with the sales.
I can't believe this game went unnoticed. At first, I was like "yeah, it's an ok FPS, with some jump scares. That's alright". But when you get I can't believe this game went unnoticed. The game reveals itself and is freaking awesome! The style borrows from Wolfenstein, Metro and a little dose of Bioshock, but still stays unique. The action scenes are very well directed and give you a thrill. The enemies have different hitting zones and will die according to where you shoot them head, chest, leg, etc.
The scenario is rich and adds up to this excellent game. Even five years old now, the graphics are still up to the par. Excellent game, well worth the money. Cool story and decent shooting action. One of those few hidden jewels that didn't get much deserved attention for some reason. Has some issues Cool story and decent shooting action.
Has some issues with mouse and key bindings. The great game of most aspects of the where graphic wonderful and easy way to control and wonderful story but flawed one big problem is the The great game of most aspects of the where graphic wonderful and easy way to control and wonderful story but flawed one big problem is the lack of writing the bottom of the screen allows the player the opportunity to understand the story's largest I liked the end of many where you have three scenarios to end, including the judgment of the world or save the world by killing yourself or give preferred to save the world for someone else … Expand.
An exceptional first person shooter. What is so exceptional about it you ask? Well, first off strangely enough the plotline is original.
I An exceptional first person shooter. Not only you find yourself on a spooky, destroyed island, you also keep encountering those strange "explosions" which send you 50 years back. Decayed crates filled with ammo can be made new again.
Boxes can be aged to pieces for easy transport. Locks can be aged to dust to open safes or lockers. The idea sounds pretty neat, but it isn't much more than a gimmick. Only an extremely limited set of objects can be manipulated with the TMD, and even then the results aren't anything to write home about.
Through the course of Singularity, you'll use the TMD to solve age-old "puzzles" and in less involved single-use situations to fix or break things like voice recordings and switches. I use the word "puzzles" lightly because even with the addition of time manipulation you'll still be going through the same basic routines that games have been using as a crutch for years. All of the explosives and time-manipulation in the world is no match for a small ledge or chain link fence.
For that, you'll need a crate and that means you'll have to age one to splinters, slide it through gaps in 5 foot fences, and then revert it back to normal size to use as a step. Raven didn't go outside of the level design playbook in the slightest, nor do they allow the player to use any imagination. Once you've aged or reverted a couple of things, the wonder is gone and the limitations on when and how you can use the TMD ensure it never comes back.
Things are more interesting in combat. Here the TMD can be used to age soldiers to dust, revert them to monsters just go with it , do a gravity-gun Half-Life 2 impersonation, or create little bubbles that slow down time. It's a bit like a less-inspired TimeShift , but with better weapons, enemies, and set pieces. Combining a little time bubble with a remote-controlled E99 Seeker gun allows you to freeze a nearby enemy in place and then steer a bullet around corners into the next crowd of Russian soldiers.
And no matter what you do, you can be sure there will be lots of over-the-top gore. Heads and arms will fly off in fountains of blood in just about every encounter. The best parts of Singularity come when Raven abandons the corridor shooting that dominates the game in favor of special levels. One stage puts you in a massive time-restored boat that is slowly reverting back to rust as it springs leaks and ultimately sinks. Another pits you against a massive monster. These are the most tense and exciting parts of the game, but they aren't quite enough to make you forget about the weak puzzles, banal story, and otherwise straight-forward design.
Singularity has three different endings, all of which can easily be seen by loading up your last save point and playing through the final moments again. Once that's done, there's little reason to go back for another romp through the hour campaign.
There is an additional multiplayer game that has a small community backing right now, but it feels far too limited to gain any substantial following. Getting swarmed by vermin in a tight corridor is more annoying than entertaining, and the Russian soldiers protecting their treasured technology don't work very hard to stay alive. Don't be surprised, for example, if an opposing soldier takes cover on the wrong side of an object, turning his back to you and letting you fill it with bullets.
The linear level design and smart scripted entrances keep the AI's dullness from being too noticeable, however, and you're never fighting the same enemy for too long. Singularity further mixes up the pace with puzzles and exploratory interludes. The puzzles aren't too taxing, but there's a certain cleverness to some of them, such as one in which you must roll a grenade through a hole in the wall toward a group of mutants feeding on their prey.
You also scour nooks and crannies looking for E99 and other objects you use to upgrade your weapons and TMD. Thankfully, the dismal dinginess of outdoor environments and the glowing organic pods lining the corridors keep the scavenging interesting and keep the buzz of tension alive. Yet while the art style gives this alternate history a distinct sense of time or times? It uses the Unreal 3 graphics engine, but low-resolution textures, flat lighting, and occasional animation glitches make the game look somewhat behind the times.
Animation stutters aren't the only oddities we encountered, either. Movement controls stopped responding at one point, forcing a reload; a non-player character failed to open a door at another point, which again required us to restart from the most recent checkpoint. The diversity spills over into Singularity's simple but exuberant online multiplayer.
There are only two modes on tap--an assault-and-defend variant called Extermination and a brand of team deathmatch called Creatures Vs. While it's too bad there aren't more ways to play, what's here is a total hoot, matching a team of soldiers against one made up of the hideous freaks you encounter in the single-player campaign. Matches are class-based but further let you tailor your character by letting you apply a number of different perks, such as enhancements to your speed or the range of your melee attack.
On the human side of things, the TMD grants each class different advantages, such as healing or the ability to teleport forward. Yet it's with the creatures that the true delights lie. As the Zek, you can conjure an explosive barrel and throw it at your enemies. As the Revert, you simultaneously slow down enemies and heal teammates by vomiting green spew all over them. Playing as the Tick is more difficult, but being able to leap onto opposing soldiers and take over their bodies makes the challenge worthwhile.
The multiplayer is structured simply, and the maps are solid enough, if not exactly novel. But the variety makes it fun to take Singularity online, and you get the chance in each match to play as both creature and soldier. If this happens to you, you may wish to consult a physician. Singularity isn't a groundbreaking shooter, but it's an incredibly fun one. This is an example of how fluid pacing and a tongue-in-cheek attitude can make old conventions exciting again. Disappointing visuals and a smattering of minor flaws keep this first-person shooter from feeling completely modern, but not every game must probe the human soul to achieve greatness.
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